Yoshinori Ono: SSFIV 3DS Development Full of Thorns

In an interview with CVG, Yoshinori Ono said the development of Super Street Fighter IV on the 3DS was especially difficult. But this was not due to coding or hardware limitations, rather because expectations for the game were so high.

“In a way it was a path full of thorns, because there were established console editions of the game with internet connectivity that became what people would automatically expect.”

“They don’t care if it’s a portable edition. When we say we’re going to release a Street Fighter for launch on 3DS, people are going to expect everything that currently exists for Street Fighter regardless of platform,” he explained.

“… The efforts put into doing that along with Nintendo engineers who have been working on the operation system in the libraries of the dev kit was difficult. It wasn’t a struggle as such, but it was difficult to meet the launch date with everything implemented so perfectly.”

We can confirm that the game had infact exceeded the expectations of the vast majority of fans. So well done Ono San for a job well done.

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