Legend of Zelda Skyward Sword, Star Fox 64 3DS and Resident Evil Revelations at London Film and Comic Con 2011


London Film and Comic Con – Earl’s Court 2

This is just a quick event report for the Nintendo Unleashed section of LFCC.  A full event report will follow after the second day of LFCC tomorrow.

I played through the playable demos at the Nintendo Unleashed stand at LFCC for the following games:

Legend of Zelda Skyward Sword – Wii

I’m not a huge Zelda fan, in fact don’t think I’ve ever completed any Zelda game, but I was hugely impressed with the control system for this highly anticipated game release.  The demo allows you to run around a small dungeon and take advantage of the combat system offered by the Wii Motion Plus.  It gives you a taste of the new action for the bow and some experience in using the flying beetle (which you fly by tilting the Wii controller).  I upgraded the beetle just before the demo ended and it told me that I could now carry items with the flying beetle and switch to a downward view in order to drop items on enemies or in locations.  The beetle itself can be used to cut spider’s webs, sending them to the ground, which you then have to flip up and stab in the stomach.  You can also cut rope holding crates and crash the beetle into crystals to open doors.
If you have any interest in Zelda, you owe it to yourself to be there tomorrow at LFCC to play this demo.

Star Fox 64 3D – 3DS

Quite simply this is the game the 3DS was made for.  When you’re trying to tilt your 3DS upside down to get under an asteroid whilst simultaneously taking out enemy fighters attacking your team mates, you know you’ve found a little slice of handheld genius.  The 3D effects are fantastic too and the game flows seamlessly.  I honestly can’t wait to get this.  Those who have played the demo will know how fantastic multi-player is going to be on this and with a September release I can see this driving 3DS Christmas sales.

Resident Evil Revelations – 3DS

Quite simply, this game looks like it’s taking Resident Evil back to its basic horror roots.  I remember the first time playing the original game, and those feelings were reciprocated during this.  A constant need for ammo driving you to make every shot count, a near obsessive compulsion making you scan every corner of every room with the scanner in case of a useful item and a similarly paranoid worry that maybe you can see a slight frame defect in that piece of wall, could it be designed to fall away as I approach it and let a enemy crawl out?  I was honestly gutted when the demo ended.  I need to play more!  I’m sure I have still got the original somewhere……

Streetpass Hits

I also got more Streetpass hits than I can reasonably count at LFCC, will update in full in the full report.

I advise anyone looking to attend London Film and Comic Con tomorrow to arrive early.  I’m not sure if early entry tickets are still on sale (they let you enter at 09:00 rather than 11:00), but it’ll be worth the queue to get straight in at 11:00 if you arrive at 09:00 to buy your tickets on the door.  I left to go to the Flash Mob Streetpass Event at 13:00 and the queue ran the full length of the main Earl’s Court convention centre back to the underground station.

If you are going, let us know on twitter – @NintendoScene and @StealthBuda

Fear the Ninja.

SB

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  1. […] playing all three games again on the second day, my day one report stands with a few changes.  I’ve repeated it below with the changes for […]

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