Blast From the Past: Ducktales


Another day, another installment of “Blast From the Past!” Today, we’re going back to a simpler time. A time where you could come home from school and sit on the couch and watch cartoons. You can still come home and watch cartoons but the idea of good cartoons has snagged. In the good old days, Saturday morning cartoons were common for the Nintendo Entertainment System. Talespin, Teenage Mutant Ninja Turtles, and Chip and Dale:Rescue Rangers were just a few of the great games based on Saturday morning TV. But for this BFTP( see what I did there, it only took about 2 months but there it is) we’re headed to the town of Duckburg, home of Scrooge Mcduck and the gang from DuckTales. Now, everyone huddle together, “Quack, quack, quack quack.” Sorry, wrong Disney ducks.

Ducktales was one of Disney’s “hit it right” cartoons and it was so successful it had a movie and a video game. Story is pretty straight forward for the game, Scrooge Mcduck is trying to become the richest duck in the world. That’s all that was needed to set the stage for one of the best games for the NES. The game had everything that made the TV show great. It had Huey, Dewey and Louie, Uncle Scrooge’s nephews and Mrs. Beakly and Webbigail. The game also had Magical De Spell and Flintheart Glomgold as bosses to fight as well as the Beagle Boys to beat up on to save Huey, Dewey and Louie from. It also has everyone’s favorite, Launchpad Mcquack and Gizmoduck to help Scrooge fulfill his dream of becoming the richest duck in the world. The game even had Bubba, the prehistoric cave-duck from the later years of the series but luckily he wasn’t in the game too much.

Music. It’s what makes good games great. Ducktales is no exception. If you haven’t figured it out by now, I love video game music. The Moon level has some of the best music in video games and plenty of people who create a “best-of” list have the Moon in there somewhere. The menu has that catchy music that gives players the feel that something big is going to happen and doesn’t give that “just a menu” feeling. All the music is great but some of my favorites are Transylvania and the boss theme, and the Moon of course. You can’t mention Ducktales music without mentioning the Moon. The game built on the cartoon formula but added so much more to it. It had levels with secret areas, like the transportation mirrors in Transylvania or the Mine being lock until you find the key, just to name a few.

I don’t know who came up with the idea for Scrooge to be able to jump pogo-style on his cane, but that person deserves a lot of the credit for making Ducktales a great game. The game feels like it has that “just long enough” feeling to it. With the length, the levels don’t repeat the same concepts, too much, and the music keeps the player entertained as well as the boss battles. The boss battles aren’t that hard but at the same time, they are innovative and fun. The only problems I have with this game is that some of the characters feel thrown in for really no reason. I understand that Launchpad flies the helicopter but why couldn’t there have been more sightings of him. The same with Gizmoduck. You need to find the remote but why is he only on the Moon? The game would be perfect if it didn’t try to cut corners at times. Why didn’t the developers create a new level for the final showdown with Glomgold rather than just using Transylvania again. I’m not gonna kill the game for these moments because it was so innovative for 1990 and the music was spot-on and for these reasons Ducktales for the NES is getting a 9/10. A great game based on a great show. Maybe someday these games and shows will have a revival and weekday afternoons will have several channels filled with cartoons. Check out my next Blast From the Past where we will be going to see the Hero of Time in one of the earlier adventures. Be sure to check it out!

Ducktales: 9/10

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Comments
2 Responses to “Blast From the Past: Ducktales”
  1. NintenNoko says:

    This is just an idea which has nothing to do with this, but what about if there was a Chat on here?

    Like

    • Very good idea. We are looking into it. We might prefer a higher site traffic number to make it viable. But we sure are on the case. Anything to make it more fun for our visitors. In the mean time, it might be worth mentioning that you are able to login using your personal Twitter or Facebook accounts. This should make it easy for you to interact with the site. Thanks again.

      Like

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