NS Review – SteamWorld Dig: A Fistful of Dirt (Wii U)


So welcome to Tumbleton we’re nuts for gold! Population 3… wait. Before I ‘dig’ deeper into this Impression let’s clear the
air, or should we say ‘steam’?

SteamWorld Dig does already exist and this is the fan requested later released big screen debut of its 3DS iteration.
If you’ve already been there got the tee, then here are the differences you can come to expect:

– Swanky HD visuals (well of course).
– A chance to ramp the audio work to the next living room level (woof!).
– Pro controller support.
– 3 display choices; The dual screen combo with a sprinkle of touch functionality offering an uncluttered HUD,
the Wii U purist’s choice aka GamePad nothing else, or lastly there’s always your good ol’ telly only deal.

As for the rest I can imagine it is all the same burrowing splendour that you have come to enjoy before (so feel free to stop
reading now). Or you could be completely clueless just as I was. So shall we retry? Welcome to Tumbleton we’re nuts for
gold! Population 3…

Just relax 'n' pickaxe.

Just relax ‘n’ pickaxe.

(read in the best Wild West accent that you can muster)

Enter Rusty a pickaxe slingin’ robot powered by steam. The errand you’re tasked with is to dig yourself a fortune whilst
unearthing the mine mystery that your late Uncle Joe plundered upon. It’s more of a thread strung together by NPC
dialogue to axe the fluff and skip you straight to the diggin’ partner *spittoon tingsplat*.

Chiseled down to its (c)ore a 2D platforming diggerthon with a generous helping of steam powered game altering abilities
is what you’ll be playing. Think of it like if Spelunky, Machinarium, Awesomenauts, Dungeon Keeper and shed load
Western tropes were attached to short fused stick of dynamite.

Dig various grades of terrain, sweep up shiny Uranium and Beryllium loot, avoid traps and bothersome underground
chumps all whilst doing your best Christopher Columbus (miner edition) impression. Then trackback (or teleport) to
the surface to trade it all in for some sweet numerical prowess so the repeat trips can become more efficient.

As you go deeper the theme changes with the fun here being you can plot your own course. The mine is procedurally
generated so you won’t be having the playthrough that I had I can assure you. A word of advice, think with your head
not your feet. Much encrusted swag can be overlooked if you let eagerness rule your downward play style, but once
you unlock the drill arm (awesome right?) there’ll be no slowing you, or will there?

Your trips down the mine will be governed by the size of your lantern light meter, loot pouch, health bar and water tank for
your steam related skills. You’ll learn the limits and begin to adapt accordingly.

One thing this game doesn’t do is drag. In fact you are only hindered early on by the beginner’s pouch and the repeated
whamming of the pickaxe button. Presuming you’re thorough Rusty will be hench in no time and it will only be the clumsy
deaths for water resource which will foil your plans.

The presentation all ties together, drilling into a tougher terrain has that satisfying juddering zing sfx on a classique
Western whistled backing. Mechanical jibber jabber a la Banjo-Kazooie rounds out the dialogue side. Not forgetting the
boldly outlined animated choice of game art.

WHAT IN TARNATION!?!

WHAT IN TARNATION!?!

Is it worth an eShop download then ladies & gentlemen?

The good… the joy of leisurely crafting your very own underground labyrinth in 2D without overpowering restraints,
all bundled in a pleasing Steambot Wild West cartoon.
The bad… the enemy confrontations were more tiresome than dramatic.
…and the ugl… steamy… using the wall jump maneuver out of water!

Right, I have rinsed the bucket dry for my daily quota of puns.

This Nintendo Scene Impression wouldn’t have been possible without a review code kindly provided courtesy of
Image & Form International AB.

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