NS Review – Captain Toad: Treasure Tracker (Switch)

Captain Toad: Treasure Tracker Nintendo Switch Review

Captain Toad: Treasure Tracker is a game full of new ideas. That is, of course, unless you played it on Wii U. Originally released in January 2015 in Europe, this re-relase is much the same game you know from 3 years ago, where you guide Captain Toad and Taodette around over 70 ingeniously designed 3D levels in order to gather up the treasure. But as puzzle adventure game from Nintendo, you won’t be surprised to know that there’s more to this game than you may first expect; and now is the perfect time to pick it up if you didn’t play it first time around. Let’s be clear – it’s the same game yes, and I did own it on Wii U, but have loved playing it through again.

After playing through only the first 10 stages of this game, you’ll have experienced so many different game-play ideas. From using the classic Super Mario Bros. hammer to smash up bricks, using the touch screen to move the blocks your standing on up and down to access new areas, sneaking past Shy Guys without being seen, using Super Mario World 3D’s double cherries to control two Toads at once around a maze, spinning the entire floor around, racing around in a mine cart, throwing turnips at coins and enemies, using the touch screen to change the direction of bullet bills and even escaping the fiery breath of a dragon, only to then reach the top of the peak before dropping part of the construction onto his head to knock him out and take his treasure… only Nintendo could hit you with so many things to do and see in such a short period of time.

There really are so many new ideas in this game, but to talk about any more would be to spoil them. I’ll leave you to experience the rest yourself, and experience them is something you should most certainly do. I wholeheartedly recommend this game; from the glorious, polished looking visuals, both in handheld and touchscreen modes, to the classic Mario themes, the quick pick up and play, that ‘one more try’ feeling; determination to go back in and collect every last item; it’s an essential Switch title if you’ve not played it before.

As well as collecting all the treasure within each, levels also include different individual challenges to fulfil, the objective for which is only revealed after finishing the level for the first time. If you did it without knowing, it’s rather satisfying, but if not you’ll want to go straight back in and have another try. From throwing only one turnip at an enemies or block; to finding the golden mushroom hidden in the level; to taking out every enemy OR even taking out no enemies at all; each one adds another level of gameplay you’ll want to tick off.

At any time you have the ability to scan an amiibo, such as the mario party Toad amiibo, to, as it advises, get a handy invincibility mushroom. Useful yes of course. However, and new to this version of the game, the real joy is the option to scan one of the Super mario Odyssey wedding amiibo, as this opens a brand new book of Bonus stages – four brand new levels based on four different Super Mario Odyssey Kingdoms. These are also unlocked when you finish the main game too, so no worries if you don’t have the amiibo.

Featuring the amazing music of Cascade Falls, you’ll jump in a mine cart and crusade along and around the falls, throwing turnips at blocks and enemies to find treasure; in The Secret of the Inverted Pyramid you’ll visit the Sand Kingdom, above and below ground, and, in what is possibly one of the highlights of the whole game, you’ll visit a small diorama version of New Donk City; featuring hammer bros, an underground section and even a high rise trip up some girders to the top of a skyscraper. These are a must play for any fans of Mario’s latest adventure and I only wish there more of them.

Captain Toad: Treasure Tracker is available now on Switch, (and also 3DS, but i didn’t get to try that one). I urge you to pick this up if you’ve not played it before, and I’d also be very tempted even if you did have it on Wii U, but perhaps haven’t played it in a little while. To play through the levels again is a lot of fun. The only negative thing I have to mention is how annoying it can be to use the touchscreen controls to turn a giant cog that appears. You can’t see what’s happening on-screen and the touch sensitivity didn’t feel quite good enough to me. Don’t let that put you off though – it’s a minor gripe about what is otherwise another top quality, polished first party Nintendo title that deserves a place in anyones Switch library.

Thanks to Nintendo UK for supplying the code for this one.

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