Super Street: Racer Switch Review: Aftermarket Car Tuning Heaven

Super Street: Racer by Team6 Game Studios is in their own words “a throwback to the old classic arcade racing games.” At the start of the game you get thrown into one of 8 hunks of junk (based on real world cars, I chose a 90s Honda Prelude lookalike) and gives you literally hundreds of real life officially licensed aftermarket parts from the likes of Duraflex, HKS, OZ, Toyo Tires, Momo and tons more to mod your car into something you’d see in a Fast and Furious film. You might think that this looks the same as last year’s release on other consoles but this is the definitive version with new worlds and new missions giving more variety to the racing.

Pick your hunk of junk catefully.

The career is split into 12 events with 5 missions each event and a boss race at the end of every other event. There are 4 mission types including; race, time trial, eliminator and joy ride, where you have lots of cones and barriers lined up on a course to smash through trying to wrack up a huge combo of destruction. Missions generally range from 1-2.5 minutes with boss races being up to 5 minutes. So with only 66 missions in all Super Street is quite a short game, it took me about 7-8 hours to complete with nearly half the time spent modifying cars.

Your car will slowly look better and better.

Team6 Game Studios have got that old school arcade action down as Super Street is fast and fun to slide your ever improving racer about the twisty roads across various locations with the actual races being absolute chaos in the best possible way. But the real draw is the customisation.

Pick your parts from quite a few unique bits for each car.

You’ll earn money through career that’s used for kitting out your car choosing exactly what to modify. The 8 cars I believe include a wannabe Impreza, Evo, Golf, Civic, Prelude, Mustang, Skyline and Silvia. The big question in the beginning is do you start with the exterior (of course you do), get some performance parts or even get new seats or wheels. You can modify the bumpers, skirts, add a spoiler you name it you can add it, splitter, roof scope it’s all good. Once you’ve made your car look like a beast you need to upgrade the performance changing the exhaust, turbo, brakes, ECU, everything until you eventually buy a new engine from a 2litre all the up to a mahoosive 6litre w12 (yes w). You can paint every exterior part separately and even buy a new steering wheel, subwoofer for the boot and set the camber of the wheels. I spent ages carefully deciding what to put on my car as I became more attached to it than any other car in a racing game other than maybe my Mitsubishi GTO in the original Gran Turismo.

My baby.

By the end of the game you’ve made enough money to have 4 cars fully upgraded but I found it a shame there wasn’t a second level of the career with 8 new faster cars to modify. Hopefully something for a sequel. Each car has for the most part entirely different body kits that can be fitted so every car will stay unique making it worth restarting the career to make enough money to do up all 8. Luckily you can share your performance upgrades with all your cars including the 20,000credit w12 engine, just pop the engine from car to car, it’s all good. Plus when you restart the career all the missions are unlocked so you can go straight to the end where you earn mucho monies.

My friend who actually goes to events for tuned cars made a badass Civic.

You’ll have quite a few crazy crashes during the various missions as your car is damn fast, for a piece off of excrement on wheels it can go 120mph to start with and about 200mph once fully upgraded. Even small knocks at these speeds are going to be devastating to the car and oh boy are they ever in Super Street. You’ll rarely have a car in one piece by the end of a mission but the cars only appear to crumble like a fine apple pudding if the same name as the damage model visual only. In races the CPU will do their best job to help you see the insides of your highly tuned drift machine as they aggressively take you out. Super Street has 4 difficulty settings, I played on hard dropping to medium for the odd race, this added some play time as a lot of the time it took a few attempts to win when nearing the end of the game. Hardcore is really there for replay value to play through all the levels again once you’ve fully maxed out your car’s stats which will happen for your first car about ⅔ through the game.

The CPU went for a flying lesson.

The arcade action is great fun but there’s a lot that could be improved, the controls are set in stone with no option for manual gears or motion controls. There is a quick race mode but it doesn’t record your results, which is such a shame as it could’ve added some replay value as an arcade mode especially as you can use a selection of pre tuned cars in quick race. There’s no online multiplayer only two player local multiplayer. It’s hard to see where to go next as you only see your next checkpoint, this is where you thank the Japanese car gods that Super Street always displays the racing line.

You will be crashing a lot.

Graphics are poor but I like the motion blur when you activate your nitro and that you can turn a slider for it up and down and that as your car gets crumpled you can see all your aftermarket parts poking out. Any mission with a circuit and you’ll see all your black marks left from sliding your car around the bend the lap before.

Most races ended with my car looking a lot like this.

The sound effects are fine, the different engines all sound suitably different, they aren’t a massive roar but just decent. You will be hearing a hell of a lot of things smashing and your wheels squealing around almost every corner which is just what you want from an arcade racer.

My wheels were definitely squealing that time.

As much as I enjoyed Super Street: Racer, I feel like Team6 Game Studios missed a trick by not shamelessly ripping off Burnouts takedowns, all the ingredients are there except the massive takedowns, instead you get puny takedowns you barely notice that are quite hard to even do. Even something more similar to takedowns in the newer Need for Speed Most Wanted would’ve massively increased my enjoyment of the racing. Super Street feels like an extremely fun budget experience with some of the best customisation ever in a racing game if it were a bit cheaper I’d recommend it to any fan of old school 2000s arcade racers but I can still happily recommend it for people who love a bit of JDM (Japanese Domestic Market) cars and love the idea of tuning then racing one. I can’t wait for a Super Street 2 that hopefully will have a longer tiered career similar to the old burnout and Flat Out games along with big takedowns as very occasionally a car would get flung into the air and I wanted to see way more of that.

You wouldn’t believe I actually landed the right way up and got the place.

A huge thank you to publishers Lion Castle for providing the review code. Super Street: Racer is available now both physically and digitally on the eShop for $49.99 / £40.49 / €44.99.

You can still nitro when upside down.

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