Crosscode – NS Review

Massive Singleplayer Offline Role Playing Game

Entering the world of Crosscode is fascinating: you’re suddenly catapulted into a retro experience reminiscent of 16 bit classics like Chrono Trigger or Secret Of Mana, spiced up by modern gaming mechanics.
In this game we control Lea, virtual avatar of a game named CrossWorlds, a MMORPG of the future, where players control their characters through virtual reality. Here’s the catch: Lea is not a player. Or at least, she’s not human. She forgot all about her identity and programmer Sergey Asimov takes it under his responsibility to help her remember. How? By playing CrossWorlds ofcourse!

Who is Lea and why is she different?

First thing that strikes the player is the presentation. Crosscode delights us with pixel art graphics enriched by effects not possible during the 16 bit era, like smooth scaling, particle effects, shaders and more. Music wise, the game doesn’t let down. A beautiful synthesized soundtrack welcomes our playtime, with tracks presenting pathos and gravitas and other being more cheerful, like the unavoidable RPG town theme.
The simple but exquisite presentation is deceptive: the game is far from easy and simplistic. The game specifically disclaims its been developed with challenge in mind and ooh boy does it deliver.

Presentation is stunning, a true 16 bit throwback.

It’s easy to be overwhelmed by Crosscode: the game is Huge, with plenty side-quests and a staggering amount of menus and stats list to navigate through. We will spend our time between cities and dungeons, talking to NPCS, accepting side-quests and solving puzzles, plenty of them.
The puzzles range from easy to hard, involving sometimes a bit of backtracking and most of the time the use of our brain. Side-quests are listed in a very practical sub-menu, with quest giver and objectives always clearly displayed. They’re never intrusive although they can be a bit repetitive, having to retrieve a certain item here or slay a monster there.

“Rollin’ around at the speed of light…”

The fighting system is where Crosscode shines the most: it’s quick, snappy, easy to learn and difficult to master. We start as a Spheromancer: an individual capable of controlling orbs of energy to be used offensively or to solve puzzles and activate switches. From there it’s up to us.
Through an expansive skills-tree (known as circuits), we can develop our characters in different natural elements, add abilities and special attacks to the mix. The fighting system is refined and allows us to dodge and strike back fluently, turning the challenging fights against the astounding variety of enemies into a dance of blades and flashing lights. All this while trying to keep our combo rank high: the more enemies defeated in a row, the better the loot they’ll drop.

fights can get heated and are always spectacular.

The game tries its best to stay as true to a MMORPG as possible. We can recruit party members to fight alongisde Lea and decide their fighting style, may it be more defensive or aggressive.
Just like any MMORPG we will also see lots of NPC constantly fast travelling to locations, travelling and go on about their own personal quests, lending the game credibility in the settings it tries to establish.
The game is very self ironic and breaks the fourth wall often, referencing classic situations you’d find in an online game, like waiting for someone to join the group or paths closed because under construction for future game patches. Dialogues with NPCS can be a bit too long and may bother the more impatient players, who may not want to go through 6 lines of text from someone who’s not important for the plot.

We’ve all met this guy.

Exploration is rewarded by treasure chests, containing restorative items or equipment we can use to personalise our character. Equipment can also be obtained by completing quests, through purchase at shops or trade.
Crosscode has a complex ingame economy and trading system.
Items can be traded for ingredients, which can be traded for new equipment and artifacts. This is a double edged sword: on one side it promotes collection and exploration for new trading goods, on the other its not clear what is important to keep and what can be sold, leading the player to hoard basically everything until absolutely sure something isn’t needed anymore.

Be ready to deal with hundreds of items, stats and equipment. It’s sub-menu galore!

All in all Crosscode is an incredible game, with a staggering amount of content, personalisation (everything can be altered, from the user interface to the level of difficulty of individual aspects of the gameplay), places to visit, puzzles to solve and enemies to fight. It can be overwhelming for someone new to the genre but once accustomed to it and used to navigate through dozens of menus, it reveals itself for the amazing experience it is: hours and hours of fun in a throwback to simpler times, when games didn’t ship half finished and players loved a true challenge.

Crosscode is available now on the Nintendo Eshop, for the price of £17.99, or can be pre-ordered in physical version by visiting
We thank the developers at Radical Fish Games for the review code.

8 Responses to “Crosscode – NS Review”
  1. Katsuhiko says:

    The game seems overwhelming, but that’s why we love classic RPG games, right?
    I am definitely gonna buy it and play it during a holiday, when I have a bit more time to dig into it properly.

    Liked by 1 person

  2. Maria Mujahid says:

    Excellent Review😁. The game machanisms, dynamics, high quality story and the gameplay all is explained. CrossCode is a superlatively excellent game, the switch version is great. The game is enjoyable and worth playing. Great combat system and tons of different enemies and dungeons, well crafted visuals, make it a solid choice. I do recommend this game. This is a game you should definitely play☺

    Liked by 1 person

  3. nawahs says:

    After I read this review, I found myself opening the eshop to check the game more closely. After purchase it really is everything that was described word for word.

    Congratulations to the author of this article, as it was decisive in my decision not to make a mistake in buying this game that I had been watching for a long time.


    • dinopolice says:

      We really enjoyed it! There’s a few hiccups with the loading times but the developer confirmed a patch is on its way ^_^


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