The Birth of Mario in Pixels

Super Mario Bros. was first released in 1985. These amazing pictures show just of the designers got down to the nitty-gritty in mapping our each pixel to be used in the display output. No Photoshop or any other fancy graphic design program here just pencil and paper. The control scheme is the really iconic here. These images … Continue reading

Nintendo Traumatized by 3D

Fascinating insight into the Nintendo were having with 3D past and present. The following discussion took place during the recent Iwata Asks session. You can read the full transcript here. 3DS designer Kenichi Sugino, was involved in the creation of Virtual Boy, the failure of which apparently “traumatized,” him. Hideki Konno worked on the 3D versions of Luigi’s … Continue reading

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